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Farfarsbayonet
Amateur fantasy artist and writer.
He/him.
All snake-women are queens.
Adults only, because i favourite and sometimes draw nsfw.

Meatball and moose land

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iu_1407104_17502644.png

This is a concept sketch for gamebook project (think Fighting Fantasy or Lone Wolf) I am working on.

The text says "Monsters Of The Red Tyrant" in swedish.

I will translate it into english if I publish it here.


The story takes place in the land known as Takasiet, which is now under attack by a warlord calling himself the Red Tyrant.

You will take the role of Ma-Gi, a sorceress whose mentor Dak-Ma was taken by mind-controlled thundering devils.

In this book you can also recruit Companions, party members basically.


The story-important ones include your familiar Vin-Koh, and the dragons Starke and Rödla.

I might include optional companions, but they would not get specifically referred to in the story much beyond that, though that might make them come across as superflous, so I have still not decided if i should make one-off characters like Albert the Abaki recruitable yet.


I plan on writing about 120-ish numbered entries.


The Combat in the game works like this.

  • You and the Enemy have Health, Attack and Defense.
  • Health is a combination of your thoughness and your stubborness, Attack boosts the damage you do, and Defense reduces it.
  • Combat is divided in rounds where you choose either yourself, or a Companion, who fights the Enemy.
  • Each character gets an ability they can activate at the start of their round, such as Starke being able to spend 10 Health to give all members of the Party +2 Defense each.
  • After the start of the round, you roll 1D6+Attack for yourself and 1D6+Attack for the Enemy, which determines how much Damage you inflict to each-other.
  • You can spend 1 or more Defense points whenever you or a Companion take Damage, which reduces it by 5 for each point. If an Enemy has any points in Defense, they will spend 1 point every time the take Damage.
  • In Combat you may also choose to use a Berserk Roll instead of a normal Combat Roll, where you roll 2D6+Attack for both sides, instead of 1D6+Attack.


All characters in the book are based on yugioh cards, but with different in-universe names, part of the fun will be about guessing who is based on what.

I create characters by converting a card like this: Take the monsters ATK, and divide it by 100 for the characters starting Attack stat.

Health is detemined by first taking the cards Level times 10, then it's DEF divided 100, and combining the numbers.

As an example, Vin-Koh, based on Winged Kuriboh, starts with 12 Health and 3 Attack.

Defense, unlike the card game, is more representing how agile or evasive someone is, rather than how tanky they are, so Vin-Koh starts with a lot of Defense to spend, if he partakes in Combat.


If i post the story here then it would have to be as two separate posts, as it has too much text for only one.

I have plans on writing it a bit more in the coming weeks, so it could take some time before I post it here.


This gamebook is also dedicated to the late creator of Yu-Gi-Oh, Kazuki Takahashi, whose work inspired the characters and creatures of this book, and I hope he rests in peace.

The setting, Takasiet, is named after him as a tribute.

Rest in peace, Kazuki Takahashi.



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